Design Manifesto

Before embarking on this semester-long journey into design thinking, I’d admittedly given very little thought to how designs come together and what the design process is really like. In my mind, it was as simple as thinking about a problem, coming up with a solution, and then implementing that solution.... Read More

Research Paper Report

The Electronic Guidebook: Using Portable Devices And A Wireless Web-Based Network To Extend The Museum Experience Findings The “Electronic Guidebook” was a research project lasting from about 1999-2003 that investigated the use of handheld devices to support richer learning experiences for science museum visitors. It was funded by... Read More

Individual Project Proposal

Art for All

Motivation Art museums are undoubtedly a great way to learn about and experience art. A team of professional curators curate an experience for you, and push you to see the world in new ways. However, art and art museums in particular can feel intimidatingly inaccessible for the general public.... Read More

Good Design

Camelbak Bottles

For my example of good design, I chose the Camelbak waterbottles. In contrast to most water bottles, it’s just easy to take a sip without having to uncrew the cap, and then turn it upside down. You can drink from it while walking or running or riding a bike. And... Read More

Bad Design

Dining Hall Bowls

For my example of bad design, I chose the dining hall bowls. They’re really frustrating to use because of their flat lip. You can’t fill one of these bowls with soup to the top, or it most definitely will spill over when you’re walking around the dining hall with it.... Read More